Home Methods
One method live.
Chosen on purpose.
We launched on DTF: full colour, no setup charges, no penalty for short runs — the honest first machine for a shop that proofs everything. Screen printing and embroidery are next on the floor. Below is the straight map of all four, including when each is the wrong call.
01 — DTF Transfers · Printing now
DTF Transfers
Full-colour transfer, heat-pressed. No screens, so no setup charge.
Direct-to-film prints your design onto a transfer film, which is then heat-pressed onto the garment. Because there are no screens to burn, there is no per-colour setup and no penalty for a complicated design — a photograph costs the same as a single letter.
It is also the right first machine for a shop that refuses to guess: short runs are cheap, revisions are cheap, and the proof you approve is the artwork that prints. This is the method we launched on, on purpose.
You are running hundreds of pieces of a simple one- or two-colour design. Screen printing wins that on unit cost — ours is not online yet, and we will say so rather than pretend DTF prices compete at that volume.
- Short runs and one-offs
- Photographs and gradients
- Designs with many colours
- Mixed sizes in one order
02 — Design & Digitizing · In-house now
Design & Digitizing
The step most people do not know exists — and the one that decides how it comes out.
A logo built for a website is not a file a machine can run. Print needs clean vector edges and correct sizing; embroidery needs a stitch file with a defined path, density and underlay. Neither comes out of a PNG on its own.
We redraw and prepare your artwork so the thing that comes off the press matches the thing in your head. If what you have will not hold up, we tell you before you pay for it, not after.
Whatever you have. A vector file — .ai, .eps or a true .svg — goes straight to production. A high-resolution PNG with a transparent background works for most DTF jobs. A photo of a business card is a starting point we can redraw from.
- Vector cleanup and redraws
- Print-ready file prep
- Sizing and placement geometry
- Stitch files, ready for our embroidery launch
03 — Screen Printing · Coming soon
Screen Printing
Ink pushed through a mesh screen, one screen per colour.
A stencil is burned onto a mesh screen for each colour in your design, and ink is pulled through it onto the garment. Setup happens once per colour; after that every piece is fast and cheap. That single fact drives almost all decorated-apparel pricing — it is why a hundred shirts cost dramatically less per shirt than twelve.
It is next on our floor. Until it is running, DTF covers most of the same jobs — and where your volume genuinely wants screens, we will tell you instead of squeezing the job through the wrong machine.
Your art has six colours and your run is twelve pieces. The screen setup will cost more than the shirts. That job is a DTF job — which we can run today.
- Runs of roughly 24 pieces and up
- One to four solid colours
- Cotton and cotton-rich blends
- Big front and back graphics
04 — Embroidery · Coming soon
Embroidery
Stitched, not printed. It has weight, and it does not crack or peel.
Your artwork is digitized — redrawn as a stitch path a machine can run — and then sewn into the garment with thread. It is the most durable decoration there is, and it is what makes a hat, polo or jacket read as expensive rather than promotional.
The stitched line — caps, polos, layers, the vest — launches when this comes online. If you want in early, say so on a quote and we will be straight with you about timing.
Your logo has fine text under a quarter inch or subtle gradients. Thread cannot hold that detail — and that rule will not change when the machine arrives.
- Caps and beanies
- Polos, quarter-zips, vests
- Jackets and bags
- Left chest and sleeve marks
Next step
Not sure which one
you need?
Tell us the garment, the quantity and what the art looks like. We will tell you which method wins — including when the answer is the cheaper one.